Prismatic Studios
Senior Unreal Software Engineer
Procedural foliage compute shader optimization for Tencent LightSpeed Studio Unreal project.
Game Developer & Tool Engineer
I craft immersive game experiences and build the tools that power them — spanning VR, mobile shooters, hero shooters, and beyond.
Projects
A selection of games, tools, and experiences I have contributed to across studios and platforms.
A free-to-play hero shooter where cats pilot giant mechs. Led tool development for Guardian mech systems — Bulwark, Claymore, Medic, Assassin, Ghost — and build infrastructure.
A 3D action shooting mobile game with real-time online multiplayer. Co-founder and developer, contributing across gameplay systems and core architecture.
Unity3D engineering for a cutting-edge VR headset with wide FOV and ergonomic design. Built demos and core runtime components for the platform.
Experience
A decade of building games, tools, engines, and pipelines across studios, VR, and cloud.
Prismatic Studios
Tencent
Idealens
Senior Unreal Software Engineer
Procedural foliage compute shader optimization for Tencent LightSpeed Studio Unreal project.
Lead Tool Developer
Unified CI/CD pipelines using Build Graph for a fully remote team on Git and AzureDevOps. Integrated Easy Anti-Cheat, BackTrace, and other SDKs. Handled Unreal Engine version updates and bug fixes. Developed backend services with Golang, deployed on Azure Kubernetes Service via Helm.
Tech Lead / Senior Software Engineer
Led a small squad continuously improving stability and performance of the DJ software Engine Prime (C++ and Qt), while delivering new features.
Software Engineer
Built Unity3D and Unreal Engine SDK (C#, C++) for PC VR HMD platform.
Software Engineer
Developed software for an all-in-one mobile VR HMD based on Android 6.0. Enabled OpenGL ES extension OVR_multiview via native plugin (JNI, NDK) for single-pass stereo rendering. Integrated Leap Motion camera for hand tracking with a demo application.
Co-Founder
Spent over a year developing a 3D multiplayer online shooting mobile game. Responsible for core gameplay development, UI, shaders, and toolchains.
DevOps
Managed MySQL databases and Linux servers (up to fifty cloud VMs) for an online game.
Full Stack Developer
Software Engineer
Toolkit
The tools and technologies I reach for daily to build games and pipelines.
Get in Touch
Whether it is a game, a tool, or a wild idea — I am always open to interesting collaborations.
Connect on LinkedIn