Game Developer & Tool Engineer

I build... immersive worlds. powerful tools. for players.

I craft immersive game experiences and build the tools that power them — spanning VR, mobile shooters, hero shooters, and beyond.

Where I have Worked

A decade of building games, tools, engines, and pipelines across studios, VR, and cloud.

Prismatic StudiosPrismatic Studios Nyan HeroesNyan Heroes InMusicInMusic TencentTencent IdealensIdealens
Sep 2025 — Now

Prismatic Studios

Senior Unreal Software Engineer

Procedural foliage compute shader optimization for Tencent LightSpeed Studio Unreal project.

Apr 2022 — May 2025

Nyan Heroes

Lead Tool Developer

Unified CI/CD pipelines using Build Graph for a fully remote team on Git and AzureDevOps. Integrated Easy Anti-Cheat, BackTrace, and other SDKs. Handled Unreal Engine version updates and bug fixes. Developed backend services with Golang, deployed on Azure Kubernetes Service via Helm.

Jun 2019 — Apr 2022

InMusic

Tech Lead / Senior Software Engineer

Led a small squad continuously improving stability and performance of the DJ software Engine Prime (C++ and Qt), while delivering new features.

Jul 2017 — Mar 2019

Tencent

Software Engineer

Built Unity3D and Unreal Engine SDK (C#, C++) for PC VR HMD platform.

Mar 2016 — Jul 2017

Idealens Technology

Software Engineer

Developed software for an all-in-one mobile VR HMD based on Android 6.0. Enabled OpenGL ES extension OVR_multiview via native plugin (JNI, NDK) for single-pass stereo rendering. Integrated Leap Motion camera for hand tracking with a demo application.

Nov 2014 — Jan 2016

Snow Falcon Tech

Co-Founder

Spent over a year developing a 3D multiplayer online shooting mobile game. Responsible for core gameplay development, UI, shaders, and toolchains.

May 2014 — Nov 2014

Windplay Tech

DevOps

Managed MySQL databases and Linux servers (up to fifty cloud VMs) for an online game.

Mar 2013 — May 2014

Start-up

Full Stack Developer

Jun 2012 — Mar 2013

BOCO Intel-Telecom

Software Engineer

What I Use

The tools and technologies I reach for daily to build games and pipelines.

Engines & Core

Unreal Engine 5primary
Unity3Dsecondary
C++game systems
HLSLshader/rendering

Tooling & Pipeline

TypeScripttool&proto
AzureDevOpsCI/CD
Pythonautomation
GitHubversion control

Backend

Golangservices
Kubernetesorchestration
Azurecloud
C#microservices

Other

Jiraproject mgmt
Confluencedocs
Slackcommunication
Notionknowledge

Let us Build Something

Whether it is a game, a tool, or a wild idea — I am always open to interesting collaborations.

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